AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games on iOS in Norway: Q1 2024 Performance
Analyzing the performance of the top 5 fidget toys games on iOS in Norway during Q1 2024, including weekly revenue, downloads, and active users trends.
During the first quarter of 2024, the fidget toys games category on iOS in Norway exhibited varied performance across the top 5 applications. Here’s a detailed look at the weekly revenue, downloads, and active users trends for each app.
Slime it: Slime Game Simulator from Slime4Fun saw fluctuations in weekly revenue, beginning with $67 and peaking at $227 in the second week of January. Despite occasional dips, revenue remained relatively stable, closing the quarter at $146. However, weekly downloads were minimal, with only a few instances of activity. Active users showed a consistent decline from 75 at the start to 26 by mid-March.
Gear Clicker by Rollic Games experienced a steady decrease in weekly revenue, starting at $65 and dropping to as low as $7 by mid-February, before slightly recovering to $9 by the end of March. Weekly downloads were sparse, with only a handful of new users each week. Active users, however, maintained a more stable trend, fluctuating around 5.5K to 6K throughout the quarter.
Antistress - Relaxing games from Moreno Maio recorded modest weekly revenue, with peaks at $31 in early March. Downloads showed a positive trend, increasing from 80 in the first week of January to 107 by the end of March. Active users also reflected growth, rising from 398 to 514 over the quarter.
Fidget Spinner by Ketchapp had irregular revenue patterns, with notable peaks at $39 in mid-March. Weekly downloads were inconsistent, with a high of 19 in mid-February and several weeks with minimal activity. Active users were reported only once, at 10 in mid-February.
Automatoys from Idle Friday showed low but steady weekly revenue, peaking at $25 in mid-February and ending the quarter at $21. Downloads saw a significant spike to 117 in the last week of March after a relatively quiet period. Active users showed a slight downward trend initially but recovered to 581 by the end of the quarter.
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